How much random-access memory does the PlayStation 4 have? The memory capacity of the PlayStation 4 is 8 gigabytes of GDDR5 RAM. The actual issue is, therefore, what it signifies. That isn’t going to signify very much to the majority of people. The fact that the PlayStation 4 is more powerful than the PlayStation 3 is the only thing that will be important. There are two interpretations that can be made of this. When it comes to the creation of games in the future, this translates to the fact that creators are going to have a great deal of creative leeway. And it is a type of promise in the broadest sense that we are not really going to see until a year or two have passed after the beginning of the council cycle. It is also possible that this indicates that they will be able to extend the lifespan of the PlayStation 4.
The PlayStation 3 was a system that was seven years old, and between the ages of six and seven, you could clearly see that it was becoming old. That was due to the fact that at that moment, it had reached its technological capacity. But with this additional RAM, which is 16 times larger than what was included in the PlayStation 3, it’s very possible that the PlayStation 4 will have a longer lifespan than its predecessor. So, the PlayStation 4 has 8 gigabytes of GDDR5 RAM, and although we don’t know for certain how that’s going to affect games just now, we should have a better idea in about a year and a half.
The Accelerated Processing Unit (APU) for the PlayStation 4 is a semi-custom design that was designed by AMD in collaboration with Sony. TSMC is responsible for manufacturing the APU using a process node of 28 nanometers. Its APU is a single chip that combines a central processing unit (CPU) and graphics processing unit (GPU), in addition to additional components like a memory controller and video decoder/encoder. This allows the APU to perform all of its functions more quickly.
Additionally, the console has supplementary custom chips that manage duties linked with social games, such as downloading and uploading content. During games or when the system is in rest mode, these responsibilities may be flawlessly performed in the background by the system itself. It is not widely known what the PlayStation 4 is capable of in terms of its audio capabilities; however, the console does include a dedicated hardware audio module that is able to support in-game chat with a minimal amount of resources from the outside, as well as “a very large number” of MP3 streams that can be used for in-game audio.
The PlayStation 4 is equipped with networking options including 802.11 b/g/n Wi-Fi, Ethernet, Bluetooth 2.1, and two USB 3.0 ports. A motion detection digital camera device known as the PlayStation Camera may be connected to the system via an extra connector that is also present. The console comes pre-packaged with a single-channel headset that may be connected to the DualShock 4 controller. HDMI and optical S/PDIF are two of the available alternatives for audio/video output. If the user does not count the 3.5 mm audio jack that is located on the DualShock 4, the PlayStation 4 does not have an analog audio or video output. The PS4 Slim (CUH-2000 series) comes with IEEE 802.11 a/b/g/n/ac Wi-Fi, Bluetooth v4.0, and a USB 3.1 port 2, whilst the PS4 PRO (CUH-7000 series) comes with a USB 3.1 port 3, IEEE 802.11 a/b/g/n/ac Wi-Fi, and Bluetooth 4.0. Both models are available now (LE).
The power supply that’s built into the PlayStation 4 can handle voltages ranging from 110 to 240 volts alternating current at 50 or 60 hertz. The variant that was first made available had a maximum power rating of 250 W when it was first manufactured. Natural Resources Defense Council tests showed similar power consumption figures with 137 W gameplay peaks (with PS4 Camera connected); power consumption in (internet-connected) standby mode was measured at 8.8 W under the same conditions, with a lower power “off” s. According to tests conducted by Eurogamer, initial consoles drew approximately 80 W when operational in menu mode, rising to around 110–120 Win gameplay, with peaks of 140 W with both gameplay and menus active.
The cooling system for the PlayStation 4 consists of a single centrifugal fan, which draws air in from both sides of the console. This air is then divided into flows above and below the main PCB, before entering the fan from top and bottom. The exhaust from the fan then cools the main APU via a heat pipe-connected heatsink, with the exhaust passing over the main power supply before being emitted from the back of the console.
The PlayStation 4 has a maximum clock frequency of 2.75 GHz (5500 MT/s) and a maximum bandwidth of 176 GB/s. It has a total of 8 GB of GDDR5 unified system memory, which can operate at either 16 x 0.5 GB (512 MiB) for CUH10XX/CUH11XX models or 8 x 1 GB (1024 MiB) for CUH12XX models memory chips. This is 16 times the entire amount of RAM present in the PlayStation 3, and it was anticipated that this would provide the system a significant amount of durability. The central processing unit (CPU) and the graphics processing unit (GPU) are both able to access the same memory thanks to the unified memory architecture, which eliminates the need for separate, dedicated memory pools.
Because of the boost in RAM, the PS4 Pro is able to switch off apps that aren’t related to gameplay but are still running in the background, such as Netflix and Spotify. Because of this, game developers now have access to an extra 512 megabytes (MB) of GDDR5 memory, which can be used to create games with a total storage capacity of up to 5.5 GB, as opposed to the 5 GB that is included with the original PS4 hardware.